This project focuses on teaching addition up to 10 to students in grades K–2 with significant learner variability and individualized education plans (IEPs). This initiative represents a data-informed and technology-enhanced instructional design. It models how blended learning, when done intentionally, can foster equity, inclusion, and agency. Given the unique needs of the learners and the nontraditional setting of the school, a disruptive innovation model combined with the Flex blended learning model was selected to enhance access and engagement. Students engage with a digital choice board that includes multiple modes of representation (e.g., video, games, manipulatives) and expression (e.g., drawing, verbal explanation, game play), allowing them to demonstrate mastery in varied ways. The project integrates embedded checks for understanding, games with feedback to continuously assess progress and adjust supports.
This approach introduces blended learning which is currently not present in the school—and provides a sample framework that can be scaled to other subjects and grades. The flex model enables a balance between face-to-face instruction and self-paced digital activities, promoting student agency in pace, path, and place of learning.